
VMVA - Virtual Museum for Virtual Art
Welcome to Virtual Museum for Virtual Art! It is a freely accessible museum, which exclusively exhibits virtual art. The museum has five main rooms, with four of them following the ”white cube” format. In the main hall visitors can get orientations about the current exhibition.
Developer
Publisher
Release
July 28, 2023
3 years and 6 days ago
Steam Reviews
Mostly Positive19 reviews73.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Welcome to Virtual Museum for Virtual Art!
It is a freely accessible museum, which exclusively exhibits virtual art. Like in many video
games, the visitor walks around the museum in
a first person perspective using their mouse and
keyboard. The museum has five main rooms, with four of them following the ”white cube” format. The fifth and biggest room is the main hall where visitors get orientations about the current exhibition.
Although most video games and virtual worlds are inhabited by designed objects and textures, these tend to serve a secondary, decorative role. Often acting as scenery or props, the most common aesthetic experience of virtual art is of a peripheral nature. Whether or not something is regarded as an object of ’fine art’ or rather as a decorative object is a matter of perception. This difference in perception has much to do with the context in which the given artwork occurs. By mimicking the architectural style of a classical art museum, Virtual Museum for Virtual Art seeks to provide a platform for virtual artworks to be perceived
and considered as fine art.
It is a freely accessible museum, which exclusively exhibits virtual art. Like in many video
games, the visitor walks around the museum in
a first person perspective using their mouse and
keyboard. The museum has five main rooms, with four of them following the ”white cube” format. The fifth and biggest room is the main hall where visitors get orientations about the current exhibition.
Although most video games and virtual worlds are inhabited by designed objects and textures, these tend to serve a secondary, decorative role. Often acting as scenery or props, the most common aesthetic experience of virtual art is of a peripheral nature. Whether or not something is regarded as an object of ’fine art’ or rather as a decorative object is a matter of perception. This difference in perception has much to do with the context in which the given artwork occurs. By mimicking the architectural style of a classical art museum, Virtual Museum for Virtual Art seeks to provide a platform for virtual artworks to be perceived
and considered as fine art.