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Vivid Surf

Vivid Surf is my dream project for the movement mechanic glitch coined 'surf'. Now with a lower barrier to entry (while retaining its depth) using optional surf assists. Play at your own pace in a singleplayer focused campaign that rewards you as your skill improves.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Vivid Surf and Techen funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Vivid Surf and Techen?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

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Vivid Surf features:



  • Oldschool aircontrol movement.

  • Running on UE5.

  • Frictionless collisions across all surfaces.

  • Surf assists which removes the necessity for movement keys.

  • Unique inputs that make controller gameplay an option.

  • No “max velocity” levels.

  • Save your location/velocity to optimize routes, learn new maps, and assist in difficult areas during any attempt.

  • Improve your times and beat the goals to progress through the campaign and customize your Spectre (appearance).