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Visual Novel: There Are No Coincidences

He was just hiding from the rain. But what he stole from the antique shop was a real nightmare. A swallowed object turns a party into a massacre: mirrors come to life, hunters in wooden masks, and a man from a painting. But there's no one to blame, because you opened that door yourself.

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Release
July 31, 2026
2 days ago
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5 user reviews5 reviews100.0%

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Search Google: Who developed Visual Novel: There Are No Coincidences?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Visual Novel: There Are No Coincidences?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Visual Novel: There Are No Coincidences self-published or published by STuNT?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Visual Novel: There Are No Coincidences and STuNT funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Visual Novel: There Are No Coincidences and Reanim Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Visual Novel: There Are No Coincidences?Release statusWhether and how the game has been released.

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39 items

About the Game

Max was just looking for a place to wait out the rain—and found a door that shouldn't have been in his life. A blinking sign read "Antiques." Inside are old clocks, the dead eyes of porcelain dolls, a bunch of strange things, and a man who knows more about you than he should.

The seller offers Max a party favor. Just one to choose from. A mask, a glass magic ball, or a painting—the choice seems harmless. But when the object ends up in an apartment where friends have already gathered, a real nightmare begins.

The walls turn into a cursed jungle, where hunters in bone masks flock to the sight of blood. Mirrors come to life, drawing you into an endless labyrinth where your double smiles too widely. A person appears in the painting and then steps off the canvas, and reality itself flows like oil paint, sucking the life out of you.

To survive, Max and his friends will have to make choices. Again and again. And every decision is someone else's life. One mistake—and your soul will forever remain part of someone else's collection.

You walked into this shop yourself. And it certainly wasn't an accident.

Game Features:

Your choices are everything—every decision affects the plot and who survives.

Multiple endings—the ending depends on your actions.

Horror atmosphere—living mirrors, masked hunters, and other nightmares await behind every choice.

Branching plot—one mistake can end the story in darkness.