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Vision Quench

An online co-op dark fantasy adventure game set in the underbelly of a consumer goods conglomerate mega dungeon. Within its halls you will fight ancient foes and modern horrors. Can you survive long enough to make it to the top?

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Vision Quench self-published or published by Pocketpair Publishing?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Vision Quench and Pocketpair Publishing funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Vision Quench and WizMUD Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

GETTING TO THE DUNGEON

( Skip this step if you’re using Windows / Linux )

CLIMB THE TOWER

The last remnant of a vanished bargain lies yet unclaimed atop the Green Tower, where the Sweepstakes Code endures as both a promise and a curse. To redeem it, you and your 3 companions, drawn together by the distant memory of a memory, must fight your way up the tower through a sprawling labyrinth of hidden designs, metaphysical phenomena, and all manner of foul creatures. 

COLLECT, CONSUME, CONSECRATE

Gather cursed commodities that linger in the waste and perform the ritual beneath the green haze, or consume them to quench your thirst for special abilities. Try not to get lost in your aspartame drenched nicemare, you’re here for the code – remember?

UNCOVER THE TRUTH

Each vision quest differs from those that came before, its halls shifting and changing as you make your way up the tower. Your arsenal of weapons and junk food won't be enough to reach the code, you’ll also need to use the light from your orb to uncover the truths beneath the tiles, decode the riddle on the bleeding wall, NoClip through the psychic geofence, and above all: fend off the Entity. 

“Free them [cursed objects] of the designs first bound upon them, and channel their residue through the Orb, whose light may part illusion and dispel unwanted presences. - excerpt, Voynich Manuscript [DECODED]

Further reading to prepare for your vision quest

  • Features 3D voice chat that’s reactive to the environment, allowing you to connect with your teammates on a spiritual level.

  • Fight enemies using an arsenal of medieval weapons and contemporary tech scattered throughout the dungeon, ranging from torches and morning stars to fireworks and GloweeZ© guns

  • One player can carry a backpack allowing everyone to stay mobile while they loot. Items can be easily tossed in and out of the bag. Protect the backpack carrier at all costs, or at least the backpack.

  • Be mindful of your party’s status, even in this altered state players can become ill and pass it on to others.

  • Easily throw bandaids and fizzy drinks to your friends in need, but be careful when throwing things like fireworks and cinderblocks

  • Upon death you’ll become a Freakopop, a plastic toy that can be picked up and thrown around. Assist the living with your newfound Freako Vision.

  • Your presence may become noted by the Entity: A shadowy creature that takes on different forms. It will try and disconnect you from your vision quest if you don't play by its rules.

  • A breadth of customization options will allow you to become the adventurer you always wanted to be. Wizard hats, chain gauntlets, Tru Religions – endless possibilities