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VISE

A co-op survival sandbox where you design every object yourself. Beams, hinges, ropes, axles: build it in the blueprint editor, gather the materials, and watch it stand up as a real physics object. Fully editable voxel world. Dedicated servers. No prefabs.

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Search Google: Who developed VISE?Developer scaleThe operating scale of the game's developer.
Search Google: Who published VISE?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is VISE self-published or published by KEUSER Pub.?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is VISE and KEUSER Pub. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for VISE and Nik's Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of VISE?Release statusWhether and how the game has been released.

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About the Game

VISE is a co-op survival sandbox where every door, cart, and bridge is a physics object you designed yourself, beam by beam, rope by rope, hinge by hinge. No prefab walls. No snap-together kits. Just raw materials, a blueprint editor, and a world that responds to what you build.

Build anything. Make it real.

Open the blueprint editor and start with raw shapes: beams, pillars, panels, discs, ropes, hinges, sliders, turning axles. Compose a stool. Compose a wheelbarrow. Compose a ten-meter trebuchet if you can afford the wood. When your design passes the structural check, drop the paper at a build site, deposit the materials, and the thing you imagined stands up in the world as a real Jolt physics object. Doors swing. Drawers slide. Wheels turn. Ropes hold weight.

Shape the land.

VISE runs on fully editable voxel terrain. Dig out a cellar. Carve a path through a hillside. Cut a tree at the base and watch the trunk split where you struck. Strip the branches for fiber, the bushes for berries, the riverbed for stone. Every chunk of dirt and every leaf on every tree is real.

Survive together.

Connect to a dedicated server through the in-game planet browser. Every server is its own world with its own seed, its own forest, and its own history. Hop between them. Your character and your progress come with you. Eat to live. Sleep to recover. Learn the trades that make the work easier.

Features

  • Fully editable voxel terrain: dig, shape, rebuild anywhere

  • Free-form blueprint editor: author any structure or contraption

  • Real Jolt physics on every constructed object: hinges, sliders, ropes, turning axles, hand-grippable carries

  • Procedurally generated forests with 25,000+ trees, each with its own genome and lifecycle

  • Real tree harvesting: felling, trunk-splitting, branch stripping

  • Survival skills: Foraging is live, Mining and Farming are in development

  • Nutrition and metabolism: what you eat matters

  • Dynamic weather

  • Dedicated multiplayer servers with cross-server character transfer

  • First-person view with full-body locomotion and foot IK

  • Server-authoritative netcode

  • Guided 19-step tutorial