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Virtual Towers Online

Virtual Towers Online, a passion project with over 10+ years in development from a very small team, is a replica of the Alton Towers theme park, designed to be as close to realism as possible allowing players to explore the park, ride and operate the attractions from anywhere across the world.

Steam Page
Release
December 24, 2024
1 year and 221 days ago
Steam Reviews
Very Positive130 reviews85.4%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Virtual Towers Online self-published or published by Virtual Towers Online and CoasterGen?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Virtual Towers Online and Virtual Towers Online and CoasterGen funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Virtual Towers Online and Peter Barker and Luke Houldsworth and James Coulter and Nathan Spearing and Dave Ainsworth?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game

Virtual Towers Online is an unofficial free-to-play realistic, to-scale replica of the Alton Towers theme park created in the Unreal engine. It is designed to be as close as possible using architectural plans and thousands of photo references. It has been in development for over 10+ years with a very small team, allowing players to roam freely around the park riding and getting to operate some of the available attractions in the game. 

Please note! This is an ongoing work-in-progress game so many features will change over time and get added or removed. There is a key shown on the maps in the game that shows which rides are available to ride and what kind of operation mode they have, for example, "Nemesis" is fully automatic so players can ride it without interacting with it, or can take complete control to operate it, whereas "Ripsaw" has only a manual control mode and whilst can be ridden, has no auto mode.

There are likely to be bugs within the builds despite our best attempts at trying to remove any possibility of any issues you may experience however being such a small team, things get missed. It is unoptimized, we know it has a long way to go but it will take time with so few people working it, please give us a chance!

The end goal is to have a multi-player environment where users from all over the world can interact with each other throughout the entire park, players can take on roles at attractions to operate it together, as well as a career mode where skills are developed while playing.

Please join our Discord Server for regular updates about Virtual Towers Online and to get involved with its development.