indiegame.fan
VIPERTRACE header art

VIPERTRACE

Fight for survival! Industrial waste has disturbed the dangerous Kaeru-tori's habitat, forcing them into the city. Unlock new areas, purchase weapons and upgrades to grow stronger, and fight off the horde with your friends!

Steam Page
Release
August 2, 2023
3 years ago
Steam Reviews
Mixed44 reviews65.9%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is VIPERTRACE and Coinflip Studios funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Fight for survival! Industrial waste has disturbed the dangerous Kaeru-tori's habitat, forcing them into the city. Unlock new areas, purchase weapons and upgrades to grow stronger, and fight off the horde with your friends!

VIPERTRACE is the latest game from Coin Flip Studios made with their own in-house engine VOLT. Fight off endless waves of vicious Kaer-toris that's after your blood! Play alone or with a friend using LAN and try to get the best high score!

VIPERTRACE has several unique mechanics never seen before! Such as:
    [*Guns!*Enemies trying to kill you!*Score!*Progression!*Scripted Event!*And more!]

DISCLAIMER!
This game is a school project made by students from The Game Assembly in Malmoe as part of our education. It's the last project before internship and is made entirely in an in-house engine developed by the group's programmers. The goal was to choose an existing game as a reference and recreate our own take on it. For VIPERTRACE we chose Call of Duty: Black Ops, Zombie mode.