indiegame.fan
Videoclub Simulator header art

Videoclub Simulator

Manage your own video store in this management simulation. Sell and rent movies, organize shelves, and attract customers in a nostalgic experience inspired by classic video stores.

Steam Page
Developer
Publisher
Release
October 1, 2025
305 days ago
Steam Reviews
Positive14 reviews85.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Videoclub Simulator and willstargames funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

11 items

About the Game

In this laid-back management simulator, you're in charge of a store dedicated to the sale and rental of physical movies. Buy, organize, sell, rent, and improve your video store while enjoying a nostalgic experience inspired by the golden age of home entertainment.

Choose which titles to add to your catalog, adjust pricing, and offer a variety of options to attract more customers.


Place your movies on the store’s shelves and define the layout and display style.

Decorate the space with unique visual elements to make your shop stand out.

Keep track of how many copies you have of each title, manage stock, and plan your restocks efficiently.

This version represents an early sample of the game in development. Content may be expanded or adjusted in the final release.