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Vida:Unslain header art

Vida:Unslain

Vida: Unslain is a dungeon exploration game where players explore labyrinths, battle enemies, choose their path, and progress through each dungeon.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Vida:Unslain?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Vida:Unslain?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Vida:Unslain self-published or published by V・Word?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Vida:Unslain and V・Word funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Vida:Unslain and エレゾウケイ?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Vida:Unslain?Release statusWhether and how the game has been released.

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6 items

About the Game

You awaken in a dark labyrinth.

A small box in your hand.

Words, written in blood.

You do not know who you are.

Still, you move forward.

Toward the deepest end.

What awaits you there—

the end?

About This Game

“Vida:Unslain” is a dungeon-crawling game shaped by player decisions and experimentation.

Within the labyrinth, players are constantly faced with choices.

Progress, routes, and outcomes gradually change depending on the decisions made throughout the journey.

  • Choices and Progression

Actions and routes branch in multiple ways,

allowing each run to develop differently based on player judgment.

  • Experimentation and Discovery

Through repeated attempts,

the meaning and consequences of choices slowly become clearer.

  • Game Structure

As decisions and experimentation accumulate,

players gradually build their own approach to surviving the labyrinth.

This game values player choice and personal playstyle,

encouraging players to confront the dungeon at their own pace.

  • Additional Content

The base game is designed as a complete standalone experience.

Additional dungeons are offered as optional content with different perspectives and structures,

allowing players to engage with them at any point they choose.