
Victim Cache the RPG - An 80s JRPG Parody
Victim Cache the RPG is a retro-styled video game that tells a unique story about an unlikely hero who falls in love with a magical princess that is being held by an evil king against her will … yadda yadda every RPG story line from the 80s. F*** that.
Developer
Publisher
Release
February 12, 2020
6 years and 173 days ago
Steam Reviews
2 user reviews2 reviews50.0%
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Game contextLatest: IGF Team
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|---|---|---|
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Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
“Sex, drugs, and leveling up!”
Victim Cache: The RPG is a parody of popular Japanese role playing games from the 1980s and 1990s, such as Final Fantasy I-VI and Dragon Warrior I-IV. Although the game play, story, and graphical style mimic RPGs of that era, Victim Cache: The RPG features mature humor, themes, and language.
The gameplay is modeled after classic JRPGs. Players can move their characters up, down, left, or right on a top down 2D map to explore the 8-bit towns, dungeons, and overworld. Along the way, players must talk to archetypal non-player characters to advance the quest lines. Battles are fought from a side view perspective in which the player can choose to attack, cast a spell, execute a special attack, use an item, or later in the game summon additional allies to help. Battles are won when all enemies hit points have reached zero.
Victim Cache: The RPG is a parody of popular Japanese role playing games from the 1980s and 1990s, such as Final Fantasy I-VI and Dragon Warrior I-IV. Although the game play, story, and graphical style mimic RPGs of that era, Victim Cache: The RPG features mature humor, themes, and language.
The gameplay is modeled after classic JRPGs. Players can move their characters up, down, left, or right on a top down 2D map to explore the 8-bit towns, dungeons, and overworld. Along the way, players must talk to archetypal non-player characters to advance the quest lines. Battles are fought from a side view perspective in which the player can choose to attack, cast a spell, execute a special attack, use an item, or later in the game summon additional allies to help. Battles are won when all enemies hit points have reached zero.