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VEXA

The rift tore two worlds together, and it's dragging you through. VEXA is a fast-paced, dark anime shooter where you step into a Vessel each one built around their own weapons, abilities, and style, so how you fight is entirely yours. Become an Apostle and strike fast against those who oppose you.

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Search Google: Who developed VEXA?Developer scaleThe operating scale of the game's developer.
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Search Google: How is VEXA and NERV Limited funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for VEXA and NERV Studios?Creative controlWho appears to retain creative control of the game.
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About the Game

Welcome Buddy

VEXA is a 5v5 hero shooter we're building right now, and honestly we're tired of games that play it safe. Less censorship, more weird experimental stuff that probably shouldn't work but does. We're not some studio behind closed doors either, we're players who got sick of waiting for the game we wanted, so we just started making it ourselves. Jump into a lobby sometime and there's a good chance you'll end up playing with one of us. We're not hiding.

What can you expect Gameplay Wise

The game is fast. Like genuinely fast. Physics-based sliding, bunny hopping, small scale maps that keep you in each other's faces constantly there's no downtime, no walking across empty fields, just pure chaos from the second the round starts. We're not trying to reinvent anything either man, TDM, CTF, all the classics are here because they work and we're not too cool to admit that. What we do differently is everything around it. New heroes don't get quietly tested by some hand-picked group, the whole community gets to try them out in experimental modes before anything gets locked in. Every season brings 2 new maps and at least 5 new skins, and yes, performance mods are supported because we actually trust you to run the game how you want. (Absolutely mind blowing we know)

Cheaters

we thought about this one harder than most studios bother to. Our anti-cheat runs quietly in the background, non-invasive, not rooting around your PC like it owns the place. When we catch someone though? We don't just ban them and move on. We've got a special way of handling it that goes beyond the usual hardware or IP ban, and we'll be publicly streaming ourselves aimbotting cheaters in dedicated lobbies before we do it. Karma hits back we would say.

We're also building a 3D modeler program for aspiring artists. Submit your work, let the community vote, and if your model lands in the top 5 we buy it off you and turn it into a real in-game skin. Not just a "thanks for contributing" actual money, actual credit, actual skin in the game.

Introducing our Brand New Hero Killrina

SUBJECT 02 — you'd know her as "Rina." Sibling of Subject 01. Same lab, same nanobots, same promises that none of this would hurt.

Then Dimensions 45b7 and 57x8 collapsed into each other, and something changed. The nanobots in her blood stopped being machines and started being one thing. Aware. Patient. For nine years it crept further into her, piece by piece, until there wasn't much "Rina" left to argue with it.

NERV Ltd kept her isolated in Dimension 58x7. Watched her grow colder. Angrier. After two years alone behind glass, her brain just... stopped. Coma. Clinical death, 2048. Case closed, or so the paperwork said.

It wasn't.

She got up off the table on her way to the incinerator. By the time anyone noticed, the entire branch was gone, and she was already through a rift into NERV Ltds main facility. No one's found her since.

What's left of her doesn't recognize friend from threat anymore. Just blood, and the will to spend it.

Bounty: 90,000,000 Äthermark
Full file: Document 054. Read it before you go looking for her.

KILLRINA was made for people who like getting in someone's face and not leaving.

Three hits. That's all she needs if you let her close the distance and she will close it. She's got a side dash that makes her genuinely annoying to pin down, so don't expect her to just stand there and take it while you line up your shots.

The thing that really gets people though is the lifesteal. It's always on. No button, no cooldown, no warning. Every time she touches you she's healing, which means the longer you drag a fight out with her the worse idea it becomes. You think you're winning and then you notice her health bar isn't exactly going down like it should.

Honestly the only clean way to deal with her is two headshots before she reaches you. That's it. That's your window.

Miss? Good luck.

She's not for everyone. But the Developers who main her never shut up about her, and honestly fair enough.

More heroes are on the way — we're adding to the roster steadily and you do NOT want to sleep on what's we are Cooking. Keep an eye on our Steam page or jump in the Discord if you want to hear about it first. We're in there pretty much every day anyway.