indiegame.fan
Veriventure header art

Veriventure

Craft intricate levels from a variety of pieces to create traps, puzzles and combat. Play through the story, access online levels, or make and share your own in this 3D dungeon maker.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Veriventure?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Veriventure?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Veriventure self-published or published by duckamoly?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Veriventure and duckamoly funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Veriventure and duckamoly?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Veriventure?Release statusWhether and how the game has been released.

Media

10 items

About the Game

In VERIVENTURE, you can build, share and play dungeons online in the editor, created from over 50 level pieces. At the edge of the digital world, a labyrinthine oubliette lies dormant, hiding many enemies, puzzles, and secrets within its halls. Many dungeons can be found within the layers of the ancient place, warding from a deep corruption at its core.

BUILD DUNGEONS

Shape your dungeons, built from rooms connected together on an endless grid. There are 50+ pieces for you to make levels within the editor, ranging across categories.

  • Layout pieces build the foundations of your dungeon’s design, like Doors, Trapdoors, and special Shapes.

  • Pickups are new items and abilities, or the containers that hold them.

  • Hazards act as an obstacle to the player.

  • Enemies are the components of a combat encounter.

  • Puzzle pieces create networks of signals and conditions the player must solve.

  • Decorative pieces add a finishing flair, or draw attention to a certain spot.

CREATE INTERACTIONS

Stack a level piece on another to create combinations of objects. Place an item within a chest, or spawn waves of enemies from a trap.

Open the context menu to set object's special properties, or connect them together to create puzzles or circuits.

SHARE WHAT YOU MAKE

Upload your dungeons online to be played by others, or search for dungeons that others have made to play yourself.

VENTURE INTO THE OUBLIETTE

Explore and overcome multiple dungeons with curated layouts and themes in a short story mode.