
Venture Within
In Venture Within, a deep-sea roguelite game, you take on the role of Alice Tharp as she enters magically altered hydrothermal vent towers where she must battle against strange creatures and avoid natural hazards to find her mother and her lost research team.
Developer
Publisher
Release
May 29, 2022
4 years and 65 days ago
Steam Reviews
Positive17 reviews94.1%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
7 itemsAbout the Game
Venture Within, a deep-sea roguelite game, takes you inside magically altered, deep-sea hydrothermal vents. As Alice Tharp, daughter of the famous Geomancer Dr. Talia Tharp, you travel to the submarine, Simon, to join your mother’s research expedition. When you arrive, the entire expedition team is missing! To find them, climb your way through vent tower walls, battle magically altered creatures, and avoid natural hazards, while upgrading your skills!
Nearly one hundred years ago, the world discovered magic, and everything changed, including the pursuit of scientific research. As the world focused on arcane studies, science was viewed as unnecessary. However, a small group of mages still saw value in science and formed Aeon Academy. Academy researchers use magic and science to address questions about our world.
Now, the Academy has sent its first expedition to study deep-sea hydrothermal vents, led by Dr. Talia Tharp aboard the submarine Simon. Excited to join her mother’s expedition aboard the Simon, Alice arrives to find a nearly empty, damaged submarine. Only her mother’s magic rock, Silex, and the submarine’s Mechanist, Fritz Boulder, remain on board. Together, the three must find the lost expedition team. By returning to the hydrothermal vents visited by the expedition, you will unravel this mystery – and, hopefully, find your mother too.
Nearly one hundred years ago, the world discovered magic, and everything changed, including the pursuit of scientific research. As the world focused on arcane studies, science was viewed as unnecessary. However, a small group of mages still saw value in science and formed Aeon Academy. Academy researchers use magic and science to address questions about our world.
Now, the Academy has sent its first expedition to study deep-sea hydrothermal vents, led by Dr. Talia Tharp aboard the submarine Simon. Excited to join her mother’s expedition aboard the Simon, Alice arrives to find a nearly empty, damaged submarine. Only her mother’s magic rock, Silex, and the submarine’s Mechanist, Fritz Boulder, remain on board. Together, the three must find the lost expedition team. By returning to the hydrothermal vents visited by the expedition, you will unravel this mystery – and, hopefully, find your mother too.