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VELOCITY:NULL header art

VELOCITY:NULL

A liminal psychological experience powered by Steam audio. Navigate the levels. And don´t get scared.

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Search Google: Who developed VELOCITY:NULL?Developer scaleThe operating scale of the game's developer.
Search Google: Who published VELOCITY:NULL?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is VELOCITY:NULL self-published or published by rbt?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is VELOCITY:NULL and rbt funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for VELOCITY:NULL and Stonki?Creative controlWho appears to retain creative control of the game.
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About the Game

VELOCITY:NULL is a first-person atmospheric exploration experience set within sterile, repeating liminal spaces. tiled corridors, illuminated by humming fluorescent lights.

Explore interconnected environments where architecture feels familiar yet disorienting. Movement is deliberate. Space is minimal. The atmosphere is oppressive without explanation.

Powered by Steam audio. Sound behaves realistically within the environment. Audio reflects off hard surfaces, becomes muffled through obstacles, and propagates through corridors based on geometry and material.
All you do is just explore and solve puzzles.

Features

  • First-person immersive exploration

  • Real-time spatial audio with dynamic reflections and occlusion

  • Liminal corridor and office environments

  • Minimalist design focused on atmosphere

  • Headphone-optimized sound design