
Vampira
A chaotic co-op dungeon crawler for up to 6 “heroes” dumb enough to explore a sadistic demiplane full of traps built by a bored Lich. Solve puzzles, fight monsters, make highly questionable decisions “for the good of the group”, and die in dungeons. Don’t cry, this is just another Total Party Kill.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
6 itemsAbout the Game
WELCOME TO TPK!

By some cosmic prank, you and other three brave idiots have to descend into a dungeon handcrafted by a mad Lich who got bored after turning this entire demiplane into one giant death maze. Yes, the world is a dungeon. Yes, that’s canon. No, you can’t reach the lich (we tried).

Each run is a brand new disaster. Walls move. Floors vanish. Skeletons cackle. Doors bleed. The puzzles make sense until they don’t. Monsters scream to scare you. Sometimes you scream too. There’s physics-based nonsense, emergent slapstick comedy, and just enough horror to make you sweat while you laugh through the pain.

Want to drag a corpse into a trap to “test” it? Do it. Want to slap everything to see if it’s a mimic with a torch and see what happens? Absolutely. Want to throw your friend off a ledge because they looted your sandwich? That's between you and the lich. It’s not personal—just Dungeon delving shenanigans.

A grotesque co-op descent into chaos, stupidity, and scream-worthy traps. A horror dungeon crawler where every terrible decision is a funny story between friends, and every run ends with everyone dying horribly while screaming. Which is honestly the best part.

So gather your party. Light a torch. Die hilariously. Try again. The lich is always watching, and he is deeply entertained.

Go deeper into the dungeon: Each floor is worse than the last. New horrors, new puzzles, and new reasons to yell “WHO TOUCHED THAT?!”
Level up: Unlock ridiculous perks, boost your cursed skills, and become a slightly more competent disaster. Or die trying.
Avoid traps: Or don’t. Spikes, fire, fake floors, sentient doors… and that glowing thing no one understands. Touch it anyway.
Deadly monsters: Survive grotesque creatures with too many teeth, too many eyes, or way too many opinions. Escape before the unsolicited therapy starts.