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Up There is Quiet

Roll, jump and climb out of a loud, restless city where one mistake can send you really far back. Fight cruel obstacles, strange forces, and your own patience on the way to the quieter place.

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Search Google: Who developed Up There is Quiet?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Up There is Quiet self-published or published by NMNJ?Publisher statusHow the game's publishing relationship is classified.
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About the Game

GET OUT OF THE CITY

Roll, charge your jumps, and climb your way out of a loud, restless city where one mistake can send you crashing  (almost) all the way back down.

Every obstacle stands between you and the quiet above.

THE HIGHER YOU GO, THE QUIETER IT GETS

Leave the streets behind and fight your way upward through a city full of noise, pressure, and chaos.

What waits above?
Maybe peace.
Maybe nothing.
Maybe that is enough.

EXPECT

  • Physics-based movement built around rolling, momentum, and charged jumps

  • A brutal climb where mistakes cost real progress

  • Rooftop platforming with bounce surfaces, wind, negative gravity, and other cruel surprises

  • A strange floating companion who comments on your climb whether you want him to or not

  • A city that feels hostile, crowded, and impossible to fully escape

NOT INCLUDED

  • Mercy

  • Checkpoints every five seconds

  • Quiet

  • Your dignity after the fiftieth fall

ONE WAY IS UP

Every jump matters.
Every fall hurts.
Every section asks the same question:

How badly do you want out?