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Untouchable Ground

You are a wandering fox, caught between warring animal clans, forgotten forest gods, and a secret that can unravel the world. The forest watches. Every step, every choice, could be your last.

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About the Game

Untucheble Ground — a story-driven action RPG set in a grim wilderness, where ancient laws are stronger than steel or magic, and every step could be your last.
You play as a wandering fox caught between warring animal clans, forgotten forest gods, and a secret that can alter the very fabric of the world.

Enter a world ruled by the law of the predator

The Grey Thicket is more than scenery. It’s alive. It watches. It judges. You meet not humans, but animals speaking in ancient voices: wolf packs, bear shamans, reclusive badgers, shadows of a broken nature.
Every dialogue is a trial. Every decision leaves a mark on the world.

Fight like a beast, think like a hunter

Use speed, cunning, precision, and the environment. Combat emphasizes:

  • ambushes, dashes, dodges, and verticality

  • tracking and hunting enemies

  • instincts that sense danger, scents, and pack movements

Choose who to trust… if anyone at all

Your journey leads to encounters with pack leaders—from the blind wolf Morok to the bloodthirsty Blackfang. They remember the old laws but have long forgotten honor.
One word can make you an ally. Another can make you prey.

Consequences system

The world reacts to your choices:

  • alliances change the course of clan conflicts

  • killing leaders can destroy or strengthen territories

  • non-human NPCs remember your scent, voice, and actions

  • the forest opens only to those who prove their strength or cunning

Explore the Thicket hiding ancient secrets

Discover:

  • forgotten altar clearings

  • spirit paths

  • abandoned dens and lairs

  • cursed lands where no beast dares tread in daylight

Every region holds folklore, brutal and primal—about gods betrayed and lands that belong to no one anymore.

Key Features

  • Dark RPG in the style of a predator’s.

  • Non-linear dialogue system: crude, instinctive, subconscious reactions

  • Dynamic combat based on mobility and instincts

  • Atmospheric wilderness world with deep folklore and ancient laws

  • Consequences system and reputation with animals

  • Open-world exploration where every step has a cost