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Unsealed: Vigil header art

Unsealed: Vigil

Stuck in a wheelchair with a bell in your hand. They watch you in the dark and move closer when you're not looking. Find them. Ring the bell. Escape the nightmare. Wake up.

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Search Google: Who developed Unsealed: Vigil?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Unsealed: Vigil?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Unsealed: Vigil self-published or published by Gamhalla?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Unsealed: Vigil and Gamhalla funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Unsealed: Vigil and Gamhalla?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Unsealed: Vigil?Release statusWhether and how the game has been released.

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About the Game

After a serious accident, your body is left barely responsive, unable to move or speak.
A small bell beside your bed becomes the only way to call for help.

One night, you wake somewhere else.
Your body is still alive, but your consciousness has slipped into another realm.
Somewhere between life and death.

There, you begin finding traces of someone you thought you had lost.
You follow them, hoping you can bring them back with you.

Some have been here so long they have forgotten who they were.

The longer you remain there, the harder it becomes to remember the world you came from.
Find your way back to your body and wake up before you forget it completely.

The lost steal memories from the newly arrived, using them to piece themselves back together.

You are vulnerable here. Movement is slow, and sometimes severely limited.

Find them, be quick... They move closer when you're not looking.
Listen. When you believe they're gone, move on. 

Escape the nightmares, each with its own place, challenges, horrors.
Every nightmare introduces something new.

Not everything hunting you can be survived the same way.

 Slow-paced atmospheric horror built around observation, tension, and sound.
 Observe first. Act second. Watch, listen and understand the danger before you move.
 Restricted movement changes between nightmares, from wheelchairs to crawling and tight spaces.
 Find the threat before it reaches you. Watch for movement, changes and signs that something is wrong.
 Audio is part of the gameplay. Footsteps, whispers and distant sounds can reveal danger before you see it.

Reduced jump scare mode - For a less stressful experience

Reduced camera motion - Disables camera inertia, smoothing, and shake effects

Controller support - Play the game with a controller

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