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Unoffensible

A VR strategy game where you are big, powerful and in control. Command your forces to build, defend, and destroy.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is Unoffensible and Golongself funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
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About the Game

A VR strategy game where you are big, powerful and in control. Command your forces to build, defend, and destroy.

VR strategy in real-time

Build a base, gather resources, build an army and destroy your enemies. Its up to you to decide if you want to play defensively or aggressively. You and your units can move anywhere on the large map. You can zoom out to see the entire map, or zoom in to have more accurately. You can calibrate your player to work for standing or seated play.  

Interaction

Your hands will be very powerful, but you can only use two of them. Making them the most valuable resource in your arsenal. Physically grab objects to interact with them. Throw your units to move them to the right area. Construct a unit by dragging its build icon onto the battlefield from a factory. You can also use your hands to scale, rotate and move yourself. In extreme cases you can also pickup light enemy units and move them out of range.

Optimize between firepower and resource gathering

Stacking tower blocks will increase the performance of the turret on the top. Every tower type has different upgrades linked to the amount and type of power supplied. As an example the missile tower does more damage when combined with gun towers, while the area of effect of the explosion is increased when combined with missile towers. 

Alternatively gun towers can increase a miner's primary resource gathering, while missile towers increase the gathering of the secondary resource.

It will be up to you to determine when units are used to boost the economy, or used for combat. Units can be moved to play a different role at any moment during the game. 

Single player PvE scenarios 

The missions are designed to challenge the player to use different tactics. The start conditions of the player and the enemy are completely different in each mission. While not fair, this setup allows for a more varied experience. Progressing through the game both sides will unlock extra units, allowing for different tactics to be used.

Features

  • Build for VR only. With unique VR interactions

  • Physics based. Most projectiles, units and items can be grabbed by the player

  • RTS basics : Base building, resources, interact with individual units, 'large' unit count, unlock new units as game progresses, fog of war.   

  • Context help available to onboard the player in the first missions. (optional, can be disabled) 

  • Free demo (already available)