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UNHOLD

UNHOLD is a rock climbing simulator on Unreal Engine 5. Alone or with friends, conquer sheer cliffs, enjoy the views, and choose the mode that suits your taste — from checkpoints to hardcore ascents with no room for error.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is UNHOLD and SKYWARD FRAME funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for UNHOLD and SKYWARD FRAME?Creative controlWho appears to retain creative control of the game.
Updated: Jul 15, 2026Release statusWhether and how the game has been released.

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About the Game

UNHOLD is a rock climbing simulator built with Unreal Engine 5, played from a third-person perspective.

The game is designed for those seeking a calm, focused experience that requires patience, precision, and an understanding of physics. This is not a fast-paced action game or a puzzle game in the classical sense.

  • Multiplayer

Co-op for up to four players. Gather all your friends and conquer every peak!

  • Graphics

With each new height, an increasingly wide panorama unfolds: distant mountains, rivers, clouds beneath your feet. The game features a day and night cycle that affects the lighting of the rocks and surroundings. UNHOLD allows you to fully immerse yourself in the nature of the mountains.

  • Saving

Progress is automatically saved upon reaching checkpoints, which are located on natural ledges of the cliffs.

  • Different Game Modes

The main mode features checkpoints — suitable for getting familiar with the game before attempting a record run. The mode with saves provides checkpoints for practicing difficult sections without having to restart from the beginning. Hardcore mode has no saves — any fall means death, and the climb starts from the very beginning.

  • Leaderboards

The global leaderboard ranks players by total ascent time and distance climbed. Each entry includes a ghost of the record run available for viewing.