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Unhappening

Navigate a collapsing world where light is your only protection. Solve physics-based environmental puzzles with the help of temporary companions, and survive the darkness consuming fractured memories of humanity’s final survivor. For fans of Inside, Limbo, and Little Nightmares.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Unhappening and Remanom Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Unhappening and Remanom Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

  • Physics-based puzzles with the help of man-made temporary companions, who will help Anethus push, pull, smash, carry and swing.

  • The darkness and stay in the light - or die.

  • The environment of Anethus' mind with highly-dynamic animations.

  • A unique oil-painterly visual style, inspired by real-world artists like Zdzisław Beksiński

Anethus’ journey is a search for identity, purpose, and accountability. As a manifestation of a dying man’s fragmented memories, he moves through a collapsing world trying to understand who he is and what role he played in humanity’s destruction.

The world encapsulates a surreal ecosystem of machines, memories, and consequences — each carrying symbolic meaning.

Unhappening reflects reality through themes of extinction, false messiahs, and humanity’s impulse to build what it cannot control. It taps into loss, loneliness, guilt, and the fear of being forgotten.