
Unforgiven VR
Conquer the west by becoming the best duelist ever. Unforgiven brings you the thrill and tension of a true western VR duel. Face another player in an experience where a split second can decide who lives and who dies. Thrive in the ruthless social world of Unforgiven and become a true legend.
Developer
Publisher
Release
February 23, 2017
9 years and 161 days ago
Steam Reviews
Mixed42 reviews52.4%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed for this release. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
22 itemsAbout the Game


Unforgiven is a VR game for HTC Vive that lets you become a western duelist and face other player in a real shooting duel where a split second can make the difference. The game allows you to search for fast duels with anyone or duel the IA in several rounds to decide who wins and who losses. There are several characters available, different weapons to use and even additional modes that let you practice your aim through different types of challenges (such as shooting cans in your ranch).
But none of that accurately describes the best of Unforgiven VR: the thrill of facing another player knowing that only one of you can win… and the other one will die.


Select one of the available characters and start your journey in the wild west.

-- A new character is coming to the town every few weeks --

Dueling is hard and dangerous, not everyone is gifted with the ability to shoot a weapon, but practise makes perfection and in the training field you will be able to shoot some objects to tune your aim before challenging someone.


We divided our development in different stages grouping features. To be playable some of the early stages will have temporary systems that will be replaced with the final ones when all the pieces are there. Next you can find an approximation of what will include every stage: