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Undo The Jam Damage

Bruce's love for PB&J sandwiches has entangled him in a spellbinding predicament. Venture into the enchanted forest to help Bruce lift the witch’s curse. Tread carefully, though—the woods are fraught with dangers for the unprepared. The game is designed to be difficult

Steam Page
Release
June 17, 2024
2 years and 45 days ago
Steam Reviews
Mixed12 reviews41.7%

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Media

6 items

About the Game

Story


Bruce has been craving PB&J sandwiches, but alas, he's run out of jam! With determination, he sets off into the magical forest, seeking fresh fruits to craft his own delightful spread. "Undo the Jam Damage" is a charming 2D pixel platformer where you guide Bruce through mystic woods filled with whimsical challenges. Help him dodge dangers, gather ingredients, and return home safely to enjoy his well-deserved lunch. Will Bruce manage to outsmart the tricks of the forest and replenish his pantry? Join the adventure and ensure his culinary quest doesn’t turn sour!

How to play


This is a short game. The game is desgined to be somewhat what hard.
Navigate through each enchanting map, but be wary—the forest is full of illusions and hidden traps. Trust your senses as you tread lightly among deceptive shadows and snares laid by the forest’s mystical inhabitants.

Controls:

W: Jump
A: Move Left
D: Move Right
Space: Shoot
Designed with simplicity in mind, "Undo the Jam Damage" is also fully compatible with controllers, offering a seamless gaming experience whether you prefer keyboard or gamepad.

Embrace the challenge and master the mysteries of the forest to help Bruce on his jam-making journey!

Notes From Developer


"Undo the Jam Damage" is a delightful 2D platformer created in Godot, marking my debut into the realm of game development. This game combines a mix of free, paid, and custom assets to bring the enchanting world of Bruce and his jam-making journey to life. My aim was to assemble this project swiftly to deepen my understanding of game development processes. This experience has been an invaluable step towards crafting more sophisticated games in the future.