...INDIE

UNDERZONE
SEARCH - RESCUE - SURVIVE - Smash walls, shoot enemies, rescue survivors, upgrade your Mole Mech, and uncover a dark conspiracy within a 22nd century disaster zone. Underzone is a new twist on the 'roguelite' genre, featuring procedural enemies built out of unique combinations of components.
Developer
Publisher
Release
February 3, 2021
5 years and 269 days ago
Steam Reviews
3 user reviews3 reviews33.3%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
13 itemsAbout the Game
SEARCH - RESCUE - SURVIVE
Underzone is a new twist on the 'roguelite' genre, featuring procedural enemies built out of unique combinations of components.
The game plays like a twin-stick shooter in which you must clear rooms of hostiles; however, every time you progress to the next zone a new enemy type will be introduced and the existing enemies will upgrade their ‘DNA’ in unpredictable ways. The combination of both enemy and map procedural generation creates a tense new challenge every time.
FEATURES
Underzone is a new twist on the 'roguelite' genre, featuring procedural enemies built out of unique combinations of components.
- ENTER an underground labyrinth
- SMASH your own path through the world
- SHOOT unpredictable mutating enemies
- PLAY through procedurally generated runs
- UNCOVER a dark sci-fi conspiracy narrative
The game plays like a twin-stick shooter in which you must clear rooms of hostiles; however, every time you progress to the next zone a new enemy type will be introduced and the existing enemies will upgrade their ‘DNA’ in unpredictable ways. The combination of both enemy and map procedural generation creates a tense new challenge every time.
FEATURES
- A range of futuristic weapons to shoot and upgrade
- Procedural maps that are non-linear: if you see a wall, you can smash through it!
- Fully voice-acted narrative monologues to discover in a non-linear order
- A metagame where completed rescues reward you with XP to spend on different upgrade licences to be used in-game
- Five game zones to explore, each of which introduces a new enemy type
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