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Underworld Idle

An idle dungeon management game, where high tier units can create low tier units.

Release
February 2, 2023
3 years and 268 days ago
Steam Reviews
Mostly Positive1,379 reviews70.6%
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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Underworld Idle and Aleksandr Golovkin funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Underworld Idle and Aleksandr Golovkin?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

Underworld Idle is an idle game about underworld management.

The basic mechanics: higher-order units create lower-order units. If you've played games like Swarm Simulator or Antimatter Dimensions, you should be familiar with these mechanics. However, in Underworld Idle I present my own take on these mechanics.

Game Features

  • Factions (demons, undead, utopians, and blackseekers). Each faction is responsible for producing its own resource.
  • Mechanics of creating units. For example, higher demons create lower demons, and so on. The same about units of undead, drowners and warlocks.
  • Infinite progression. Start with a small number of resources and expand into a long list of units and huge numbers.
  • Infernal Contracts - Prestige Mechanics.
  • A variety of locations: lab with energy crystals, junkyard, library with grimoire (containing dark spells).

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