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Underdog: The Last Briefcase

Underdog is a noir heist game. A third-person shooter-platformer where your crimes change the city around you. Steal. Betray. Survive. Shift the balance of power. Become an agent of chaos.

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Search Google: Who developed Underdog: The Last Briefcase?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Underdog: The Last Briefcase self-published or published by Polyhedric Studio?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Underdog: The Last Briefcase and Andrea Cavuoto?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Underdog: The Last Briefcase?Release statusWhether and how the game has been released.

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About the Game

Take control of a city that already buried you.

Underdog is a 3D shooter-platformer set in a noir 1950s metropolis ruled by animal gangs and bad decisions.

You’re not the hero.
You’re what’s left.

Fight, move, and manipulate your way through a living city where every choice shifts the balance of power.

Take the job. Break the system.

Play as Mad Dog, a washed-up criminal forced back into the game.

Explore the city, plan your next heist, steal from one mob family, and frame another to turn your enemies against each other. Every job spreads chaos through the streets and changes the city around you.

A city that reacts to you

Every stolen briefcase you deliver changes the city. You decide who controls the streets.

When reptiles take over, districts turn into giant sewers, with pipes wrapping around buildings and opening new traversal routes. When penguins rule, the city freezes over, letting you skate, shoot, and fight through flying bullets.

Discover every family, and how their power reshapes the city.

Traversal is power

Yellow bullets let you shoot downward in mid-air to double jump. With six bullets in the barrel, you have six double jumps.

What happens with the blue, red, and green bullets? That’s for you to discover.

Just remember: don’t run out of ammo while jumping from roof to roof.

Fast, precise combat

Gunplay built around distinct weapons and behaviors.

Vertical arenas designed for momentum, positioning, and control.

Enemies with unique patterns, roles, and threats.

No wasted motion. No second chances.

A city painted in black, white, and blood

Underdog’s world is built in stark black and white, with sharp flashes of color cutting through the darkness.

Color is not just style. It guides your eye through the city: a neon sign, a marked door, a dangerous enemy, a traversal route, a briefcase waiting in the wrong hands.

In a city full of shadows, the things that matter don’t hide for long.