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UNDER ROOMS

UNDER ROOMS is a survival and exploration RPG set in the Backrooms. Nick, a teenager with no memory of how he got there, must find his way out—but what he discovers is more than just a coincidence.

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Search Google: Who developed UNDER ROOMS?Developer scaleThe operating scale of the game's developer.
Search Google: Who published UNDER ROOMS?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is UNDER ROOMS self-published or published by Benjacker and Cmikz?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is UNDER ROOMS and Benjacker and Cmikz funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for UNDER ROOMS and Valdez Brothers?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of UNDER ROOMS?Release statusWhether and how the game has been released.

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About the Game

In Under Rooms you take on the role of a 17-year-old teenager, you find yourself trapped in this mysterious and dangerous environment after an accident. Your mission is to survive, explore and discover your way back home. The gameplay focuses on looting, inventory management and crafting mechanics, allowing you to create and find essential resources for survival.

Navigate a claustrophobic, maze-like environment where every door might lead you closer… or deeper into confusion.
In Under Rooms, the map is not what it seems — observation is key, and sometimes retracing your steps is the only way forward.

Survival isn’t about brute force. It’s about managing scarce resources, avoiding danger when possible, and knowing when to run.
Scattered notes, whispers and hidden details hint at a fragmented story — one that slowly unfolds… if you dare to look in the right places.

Are you ready to descend into the unknown?

Find and create essential resources to stay alive

Search every corner for scraps left behind… or things no one dared to touch.
Combine what you find to craft key items — from makeshift tools to last-minute lifesavers.
Not everything is useful, not everything is spare… and what you don’t craft in time might cost you dearly.