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Undead Chronicles

A slow-burn horror FPS set in 1923 Istanbul. Real weapons, real weight. Face slow, relentless zombies through sealed vaults, flooded cisterns, and rain-soaked streets. ADS gunplay. Every shot counts. Every reload is a risk. No HUD. No mercy.

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Updated: Aug 1, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
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About the Game

Istanbul, 1923. The occupation is crumbling. The streets are silent. A leprosy-like plague has turned the living into undeads: slow, relentless, and lethal.

You are RJ Edwards, a British banking official sent to the Imperial Ottoman Bank on a promotion you never wanted. Shortly after you arrive, you find yourself in an abandoned office: crooked ledgers, scattered notes, a brass nameplate still bearing your predecessor's name. Rain pounds the windows. Gunfire echoes outside. The radio advises calm.

Three days later, the gunfire stops. The radios fall silent. When you step into the corridor, the city has collapsed.

WE WILL

BRING

BACK

REAL

ZOMBIES

Realistic First-Person Combat

Crisp ADS gunplay with historical weapons: a reliable pistol, a bolt-action rifle, and a rare lever-action shotgun. Ammo is scarce. Headshots matter. Body shots buy you seconds.

Brutal Gameplay

Firearms are heavy, slow, and unforgiving. Every shot matters. A bullet to the knee is not cosmetic. Enemies stumble, collapse, or are permanently crippled. Precision is survival.

Serious Tone

Undead with no humor.
They do not explode or mutate. They behave like broken people. Some panic. Some charge. The shotgun exists for the moments when distance disappears.

Survival Framing

A pistol buys time, not comfort.
They are reliable, but underpowered. Brainrot infected can take several hits. Headshots are always the smarter choice.

Grounded Puzzles, Zero Gimmicks

Restore power by hunting fusebox pieces. Find keys hidden in jacket pockets, behind paintings, and inside desk drawers. Every drawer opens, unless it's locked. No crowbars. No ritual candles. Just logic and observation.

Dark and Dirty

There is no clean kill.
Up close, violence is unavoidable. Blood sprays, bodies collapse, and the silence returns.

Keep Away

Distance is safety.
At range, pistols stay reliable while shotgun pellets scatter. Control the fight before it reaches you. Better pray they are not a runner.

Every Drawer Matters, Every Bullet Counts

This is a bank. Vaults were built to keep people out. Security kept weapons locked away. Ammo doesn't grow on corpses, it's hidden in guard lockers, tucked in filing cabinets. Search everything. The infected are slow, but they're resilient. You'll need every round you find to survive the corridors ahead.

Graveyard Ambush

Fog is danger.
Darkness and fog hide every corner. Your rifle is your lifeline, but enemies could strike from anywhere. Stay alert, aim carefully, and trust your instincts, surviving the rainy night won’t be easy. 

Authentic Lore Focus

History hides in plain sight.
The Imperial Ottoman Bank is filled with traces of lives left behind. Photographs, letters, and artifacts tell stories for those willing to listen.

Deliberate Combat, No Safety Nets

No ammo counter. No aim assist. Just iron sights, manual reloads, and the sound of a bolt sliding home while something shuffles closer. Every shot is a commitment. Every reload is a gamble. Bolt-action rifles hit hard but leave you exposed. Spray and pray gets you killed. Aim, breathe, survive.

Real Places, Reimagined in Horror

The Imperial Ottoman Bank. The Basilica Cistern. Galata's alleys, Sirkeci Station. Real locations from 1920s Istanbul, reimagined in an alternate history where a plague collapses the occupied city. Historical architecture turned nightmare. Flooded vaults, candlelit archives, stone corridors that once safeguarded an empire now hold only the infected.

Survival Logic

Darkness blocks progress.
Lights can be switched on or off, but power is fragile. When electricity fails, you must repair the system piece by piece to move forward.

Atmospheric Exploration Without Hand-Holding

No map. No waypoints. No HUD. Navigate by reading crumpled notes, inspecting your surroundings, and trusting your instincts in the dark.

The Light

You decide what stays lit.
Every switch matters. Every shadow is a choice.