indiegame.fan
Undead header art

Undead

A brutal and humorous 2D belt-scroller with hundreds of frames of hand-crafted animation—built for both Steam and Commodore 64. Punch, kick, grab, throw, hurl, shoot, smash and decapitate your enemies in 100x120px glory.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Undead self-published or published by Brains Limited?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Undead and Brains Limited funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Undead and Miha Rinne and Sami Louko?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Originally developed for Commodore 64 in 1990-1992, Undead has risen from the grave to haunt both Commodore 64 and PC!

Control Jon, a hyper-violent enhanced half-human-half cyborg in his mission to find the captive scientists from city that is infested with zombie outbreak as well as satanic cult bikers and demons from hell.

Simultaneously developed for the two platforms, Undead boasts multiple attack moves, melee weapons, supercharged jatimatic and grab/throw/hurl system which enables you to do "zombie bowling" against stronger enemies.



Fully hand-crafted bitmap images with no tiling and hundreds of frames of animations, along with ranking system for dynamic difficulty, numerous hidden secrets and branching level structure with multiple endings will give a sweet but packed arcade action burst with high replayability that makes you want to beat the challenge over and over again.

Quick press fire to play-interface with immediate game start with no need to put up with endless settings or cutscenes or tutorials throws players back to time when games were simple, challenging, immediate and fun with lot of hidden depth.