indiegame.fan
Unbound header art

Unbound

Help Mox break out from his unjust inprisonment. Navigate through a hazardous, futuristic city and outrun your pursuer to reach an off-world colony in this 2D precision-platformer!

Steam Page
Developer
Publisher
Release
December 19, 2025
226 days ago
Steam Reviews
Very Positive50 reviews88.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Unbound and Primal Crowd funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game

As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.

Unbound is a 2D precision-platformer game originally made in 13 weeks by Primal Crowd, 13 students at The Game Assembly in Malmö.

Features

  • Precise Movement: Jump, Climb and Dash your way through 3 tricky levels filled with handcrafted precision-platforming challenges.

  • You're Being Chased: The prison guard you escaped from just can't let you go! Outrun your pursuer and escape the planet.

  • Retro Sci-Fi Aesthetic: Take in the views or just vibe. From an underground prison, to a dystopian city and a high-tech spaceport there's a little bit of everything to look at.

  • Go Bananas: Want more challenge? Every level is filled with optional even trickier trials to overcome. Be rewarded with bananas for your skill. Can you collect them all...?

  • See The Result Of Your Effort: The game keeps track of your time, bananas collected and death count. After each run of the game you'll see these displayed and the time be compared to your personal best. Enable the build-in speedrun timer to help you set a new best time.

Credits

  • Primal Crowd

    • Programming

      • Abraham Alberto

      • Philip Eriksson

      • Christian Le

      • Elias Ronefors

      • Ylver Blum Buer

    • Graphics

      • Dante Norling Eklöf

      • Oliver Andersson

      • Morgan Wildmark

      • Emil Nilsson

    • Animation

      • Rebecca Kornemalm

      • Theo Hübner Sallis

    • Level Design

      • Erik Gatewood

      • Alvin Berthet

  •  Special Thanks

    • Alice Myhrman

Sounds

Sound effects provided by Soundsnap, Abraham Alberto and Oliver Andersson.

Original Music by Abraham Alberto and Oliver Andersson.

Voice acting by Philip Eriksson and Theo Hübner Sallis.

Technologies

Made in TGE The Game Engine by The Game Assembly
Made using FMOD Studio by Firelight Technologies Pty Ltd.