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UN:Me

UN:Me is a soul triage adventure. Four souls share one girl’s body, each certain it is the real one, yet only one can remain. Through dialogue you search a beautiful, unsettling world for its true owner, fleeing the traumas that surface as you go. When only one can stay, which will you keep?

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Game contextLatest: IGF Team
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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The listed publisher is publicly traded or part of a corporate group.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
The listed publisher is publicly traded or part of a corporate group.
Search Google: How is UN:Me and SHUEISHA GAMES funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for UN:Me and historia Inc.?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

//Purpose// The truth is in the dialogue

Dialogue is how you reach them. Every soul insists that it is the real one, the body’s rightful owner, and the way to test that claim is to sit with each in turn, question it, and weigh what it says.

With every exchange, a blank presence sharpens into someone specific, with a voice, expressions, and memories all its own. The better you come to know them, the harder your task becomes.

//Story// Erase the "Me" they claim. Find the "I" that remains.

A girl wakes in a world that is beautiful and wrong. Four voices crowd her mind, each a human soul adrift here, and each set on seizing her body to live out its own will. What are these four souls? Who is the girl they all claim to be? Talk with them, face the trauma each one carries, and press deeper into this world to find out.

//Dialogue// What you ask changes them

The souls wake with no memory, holding only the certainty that the body is theirs. You search the unstable world for fragments of their past, and every fragment you recover opens new questions to put to them.

When you speak, the choice is yours and the clock is running, so what you ask, and how you choose to ask it, carries real weight. Press or soothe a soul, provoke it or reassure it, and it slowly recovers its “self,” while the unstable world bends in answer to how you treat them.

//Exploration// An unstable world

The souls do not wait for permission. In third person you guide the girl through this world, but any soul can rise and take her body without warning, and whichever one holds control decides what she can do and where she can go. One soul opens a path another cannot reach.

So the world never holds still. To recover every fragment of memory, you learn to work with whichever soul surfaces, and to move through a place that keeps rearranging itself around them.

//Anxiety// The trauma drives each soul

Each of them is scarred by something in its past, and those wounds do not stay buried. Explore too long as one soul, and its trauma tears open mid-step: her vision swims, sound curdles, and her body stops answering the way it should. A soul that has not yet recovered its “self” has nothing to fight back with. All you can do is run. And if it catches you?

//Erasure// There’s no going back

Only one soul can stay in a single body. The rest cannot. You will come to know each of them, their fears, their tempers, the people they might once have been. And then the choice will be yours.

Was your judgment right, or was it wrong? That may be the hardest answer to live with.

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