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Umbral Omen

Umbral Omen is a puzzle game that generates a unique problem to decipher every time you play! Read the clues carefully in order to place the correct runes in the right spots and unravel the Umbral Omen!

Steam Page
Release
February 12, 2023
3 years and 171 days ago
Steam Reviews
Positive17 reviews88.2%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is Umbral Omen and Loch and Quay Games funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

A game of signs and symbols where you must use your wits and luck to deduce a shadowy omen.

Features:


  • Randomly generated puzzles that use a different list of clues each time.
  • A relaxing and cerebral atmosphere, rich with themes of nature and the occult.
  • A campaign mode, where new modes and modifiers are unlocked as you progress.
  • Optional, high-pressure speed puzzles, where you must solve an omen with a time limit.
  • Additional hand-crafted puzzles.
  • Daily puzzles. Compete against your friends!
  • Unlock new colour schemes and customise your game's look.



This is a puzzle game with simple rules and strategic depth. Your goal is to figure out which symbol belongs in each space of a grid in the fewest moves possible, but you can approach this goal in many different ways. You might, for example, guess only one symbol at a time. This will give you clear feedback about each guess, but might be slower than making several guesses at once. You might focus on a single type of symbol (such as Sun) or try to clear several at once. There are a number of advanced strategies to discover and master as you experiment with the best ways to solve different puzzles.



The modifier levels will force you to develop new strategies or refine ones you have already discovered. For example, in "Stacking" you may only make guesses on the bottom row at first. This means you need to find ways to quickly gain information with small, localized guesses. By contrast, "One-by-one" only allows you to make guesses with a single symbol until you have found all of it's locations in the grid. This modifier requires gaining information about a wide area quickly, but restricts your ability to gather information about multiple symbols at once.