
Ultima Cenere
A roguelike deckbuilder in a Mediterranean Italy after the end. Every run reshapes you: flesh mutates, body parts are traded for implants. You don't heal — you trade. Four classes, one journey to the last enclave. No loot boxes, no pay-to-win.
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Game contextLatest: IGF Team
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9 itemsAbout the Game
You are the last flame in a world of ash.
Italy is over. What remains are gutted basilicas, highways swallowed by olive trees, concrete suburbs eaten by dust. You walk toward the last enclave — and to reach it, you'll have to give up pieces of yourself, one painful choice at a time.
Ultima Cenere is a turn-based roguelike deckbuilder where every run transforms your character. It isn't a game about getting stronger. It's a game about what you're willing to lose to survive.
Every run transforms you
- Mutations — the ash rewrites your body and reshapes your deck: it adds, removes, upgrades, weakens. It's inflicted, not chosen. You don't fully control who you're becoming.
- Anatomical trades — the opposite: this one you choose. Give up human parts, receive implants from the ash-smiths. Every graft has a clear bonus and a clear cost. You always decide — and always give something up.
Four ways to refuse to give in
- The Jackal — lone scavenger. Fast, fragile, bleed and scaling combos.
- The War Medic — frontline surgeon. Pain, heals, slow detonations. Rewards planning.
- The Defiled — soldier of tin. Slow tank, embers and plating, nearly unbreakable.
- The Mutant — exposed to the ash. A deck that mutates as you go, high risk. For those who know what they're doing.
A world with weight
Turn-based combat with drag-and-arrow targeting, cumulative bleed, blocks, dodges, and enemies with unique signature abilities. A map that regenerates every run — fights, elites, events, ambushes, merchants — and the tunnels of the Dead Line between acts. Nothing is free. Every choice leaves a mark.The ethics of the game
- No loot boxes.
- No pay-to-win.
- No mechanics that punish you for not paying.
Made by one person
Ultima Cenere is built by a single Italian designer, at night, with AI as a working companion. Every mechanical and narrative choice remains his. It's a small game, made with care, trying to say something about loss.Wishlist it to know when the ash catches fire.