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Twilight Protocol header art

Twilight Protocol

Twilight Protocol is an atmospheric detective horror about an employee who becomes trapped in a corporate mystery. Explore the city, gather clues, talk to locals and colleagues, and uncover the truth hidden beneath the surface.

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Search Google: Who developed Twilight Protocol?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Twilight Protocol?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Twilight Protocol self-published or published by Dmitrii Shobolov?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Twilight Protocol and Dmitrii Shobolov funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Twilight Protocol and Dmitrii Shobolov?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Twilight Protocol?Release statusWhether and how the game has been released.

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About the Game

🌒 About This Game

Twilight Protocol is an atmospheric detective horror about a man who finds himself trapped inside a corporate secret that was never meant to be uncovered.

You are a new employee of the CES corporation, arriving in a quiet industrial town. People greet you warmly, give you simple tasks, introduce you to colleagues. Everything seems ordinary — until you start noticing strange things.

Buses run on perfect schedules. Locals avoid certain streets. And at night, when the city falls asleep, someone remains in the corporation’s laboratories — someone who shouldn’t be there.

Each day brings new fragments — phrases, coincidences, voices hidden in radio static. Are they random, or part of something carefully constructed?

Your job is to observe, collect evidence, and decide who you can trust.
The truth is closer than you think — but the closer you get, the less light remains around you.

🎮 Key Features

  • Atmospheric sci-fi horror with detective elements

  • Non-linear story with multiple endings

  • Inventory and task system

  • Conversations with townspeople and co-workers

  • Hidden threats and a slow, unfolding mystery