indiegame.fan
Turtle: Voidrunner header art

Turtle: Voidrunner

After committing honorable seppuku Turtle finds himself in hell. The objective of this platformer is to reach a goal speed. Meaning small mistakes are fine and there is no restarting or death. Instead players find themselves entering a zen-like flow as they attempt to achieve maximum velocity.

Steam Page
Developer
Publisher
Release
October 26, 2017
8 years and 281 days ago
Steam Reviews
Positive19 reviews94.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Turtle: Voidrunner?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Turtle: Voidrunner?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Turtle: Voidrunner self-published or published by Grey Gods?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Turtle: Voidrunner and Grey Gods funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Turtle: Voidrunner and Grey Gods?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Turtle: Voidrunner?Release statusWhether and how the game has been released.

Media

10 items

About the Game

After committing honorable seppuku Turtle finds himself in hell.

Turtle is compelled in death to do what he loved most when he was alive: Race. But, he needs the minds of hell's other denizens to do so. As he explores their minds one question seems to permeate, "Why would anyone choose hell over heaven?"

The objective of this dialogue heavy philosophical platformer/runner is to reach a goal speed by avoiding and bouncing off of obstacles by using a grapple-based movement system. There are only three buttons, up, down, and pull/push. Small mistakes are fine as there is no restarting or death since it's your average recent speed that matters. Instead players should find themselves entering a zen-like flow as they attempt to achieve maximum velocity.

Horrible graphics I know, but I promise the story is good and the gameplay is fun.