
TurretCraft
Build maze, send units, destroy your opponents! TurretCraft is a fast paced, competitive tower defense game with multiplayer, mazing, and mercenaries.
Developer
Publisher
Release
April 5, 2017
9 years and 120 days ago
Steam Reviews
Mostly Positive11 reviews72.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
Build maze, send units, destroy your opponents! TurretCraft is a competitive tower defense game with multiplayer, mazing, and mercenaries. In TurretCraft, two teams play against each other. Each player in both teams are given a large open area to build their defense and have to hire mercenaries to attack the other team.
Two teams, South and North, compete against each other in TurretCraft. Teams can have 1 to 3 players. Players have to build their defenses, and purchase mercenary to attack the other team. Each mercenary bought will increase the income of the player, thus players have to balance defense and attack spending. This allows a fast paced, competetive game from first minute to the end.
Key Features
- Multiplayer - 3vs3, 2vs2, 1vs1
- Mazing - no predefined building spots
- Mercenaries - spend gold to attack & increase income
- 40 turrets in 10 different groups. 20 of them are upgradable.
- 39 mercenaries
Two teams, South and North, compete against each other in TurretCraft. Teams can have 1 to 3 players. Players have to build their defenses, and purchase mercenary to attack the other team. Each mercenary bought will increase the income of the player, thus players have to balance defense and attack spending. This allows a fast paced, competetive game from first minute to the end.