
Tunnel Vision
A disorienting arcade style "shooter" where you need to make your shot count because you only get one as well as you control its trajectory in an attempt to reach your target. Avoid obstacles, smash bonus targets and reach the end of the level without crashing in this bullet bending title.
Developer
Publisher
Release
October 8, 2019
6 years and 300 days ago
Steam Reviews
4 user reviews4 reviews75.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
6 itemsAbout the Game
Main Breakdown
The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.
Coming Soon
the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation.
Updates will be posted when we start any new content
Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!
The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.
Coming Soon
the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation.
Updates will be posted when we start any new content
Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!