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True Tree header art

True Tree

a turn-based RPG where four children try to protect their neighborhood’s last tree from being cut down. instead of just protesting in the real world, they dive into a surreal fantasy where city developers become monsters, bureaucracy turns into magic, and childhood memories become the battlefield.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed True Tree?Developer scaleThe operating scale of the game's developer.
Search Google: Who published True Tree?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is True Tree self-published or published by Fahad?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is True Tree and Fahad funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for True Tree and Fahad Alhawas and Salim Hamdan and jawad abduljawad and Mohammed Nour?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of True Tree?Release statusWhether and how the game has been released.

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About the Game

Hello, hero.

Good. You made it.

Before you do anything heroic, let’s align on expectations: this village is not looking for perfection…it’s looking for someone who doesn’t quit.

Also, small note if you’re expecting a clean tutorial with bright arrows and polite instructions…

yeah, no.

You’ll learn the rules the classic way:

try then fail... pretend it was “testing the mechanics.”

You’ll have what every hero needs: something to swing with, something to hide behind, and something that feels a little… different.

And sometimes when you sleep, when you pause, when you stare at a door a bit too long

you’ll notice the world talks back. and sometimes i well be there to help you

Not loudly.        Just enough to make you look twice.

Anyway..

You’re the hero now. That’s the brand. Let’s not waste the moment. The village does not survive on bravery alone.

It survives on people who keep walking even when the road stops making sense.

It survives on patience, on silence, on choosing the hard option when no one is watching.

There are three Keys. Not trophies. Not rewards.

Keys meant to open what should not be forced open. And when you carry them, you won’t feel strong.

You’ll feel responsible. That is how it begins.

So walk with care… and listen more than you speak. Because the forest will offer comfort at the worst possible time.

…and you, Amjad, you’ll call it “helping.”

That’s fine. Let it be called that, for now.

so, hero.

Quick question, no pressure.

Are we starting the journey now?

Or are you going to close this page and pretend you didn’t read it?

Either way… don’t worry.

The dream is very patient.