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True Abstraction: Forbidden

Awakening was only the beginning. RDS is real… consuming anyone who ventures too close.

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About the Game

Dave. What ties him to RDS?
Maybe this facility is more than just a place.

He woke up, believing the nightmare was over?
What if awakening was only the beginning… the beginning of the end?

He went there to make sure it was just a figment of his imagination?
Maybe this place was truly born… from the greed and malice of those who knew no limits.

He only wanted to take a look?
But what if RDS is a cancer that can never be removed?

He’s looking for a way out?
Do you feel that every step only drags him deeper… just so RDS can consume him?

Hey! Wait for me. Before it’s too late...

About the game:

  • A blend of puzzles and exploration within a dark, underground facility.

  • Solve challenges using interactive objects and your environment.

  • Experience close encounters with enemies, where quick thinking and clever reactions are key.

Notes:

  • Some less important areas are intentionally dark by default. You can increase brightness in the settings, if you want those areas to be bright anyway.

  • If you dislike Player's camera swinging left and right, you can adjust it in settings under "Gameplay" tab, or you can uncheck "Dynamic camera" to minimize animations of the camera.

  • "Valve's Portal" isn't the primary inspiration for this game. Meaning, it won't follow the same rules, or design decisions.