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Trident: Naval Doctrine

Take command of a carrier strike group, a destroyer squadron or a lone submarine in a real-time naval tactics game. Outsmart, outmaneuver or outgun enemy fleet on, under and over the seas.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Trident: Naval Doctrine self-published or published by itold?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Trident: Naval Doctrine and itold funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Trident: Naval Doctrine and itold & co?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Real time naval tactics game with entire fleets, squadrons or single surface combatants at your command. Employ every modern military technology: anti-ship and anti-radiation missiles, airborne early warning, sonar and signal surveillance, stand-off radar jamming and layered anti-air defense. Tailor your fleet composition down to the equipment of a specific ship or aircraft platform. Combine skillful maneuvering, seabed topography, electronic warfare, fake targets and massive strike packages to deceive and defeat your opponent on the sea and in the air.

IDEA

Warships push on to secure superiority at sea, bristling with artillery, missiles and radar systems.

Devious submarines lurk underwater, waiting for the perfect strike.
Nimble aircraft and helicopters scramble at a moment’s notice.
Admirals, captains and sailors forge every victory in a broad range of missions.
Campaigns consisting of naval blockades, shore defenses, overt and covert landings, convoy hunts, area denials, anti submarine warfare and massive strike missions.
Single player, coop, multiplayer modes.

With two maximalist goals in mind:
  • Real Time Strategy genre is stagnating and requires progress and innovation. Instead of rehashing old and proven, this game will learn from great predecessors, take risks and push the limit of gameplay and game mechanics. Put new ideas to test, iterate together with players and look for progress.
  • Naval warfare gives a great opportunity at complex and often overlooked modern military strategies and tactics: asymmetric battles, electronic warfare, counterinformation and fake targets, battlespace saturated with civilian vessels and natural events, sophisticated weapon systems. All of that is to be turned into easy to learn and difficult to master fast-paced real-time gameplay.

GAMEPLAY

  • Real-Time Tactics in a modern naval battlespace. Prepare, deploy and command naval forces from single ships to entire fleets.
  • Complex, multirole and multipurpose units.
  • Wide range of kinetic and non-kinetic weapons and sensors., complex interactions and deep-layered game mechanics.
  • Detailed fleet builder with an option to outfit every unit according to your battle plan.
  • Aircraft, ships and submarines from at least 4 major naval nations, from 1980s to modern times.
  • Procedural campaigns: with historical footing as well as fictional.
  • Campaigns and battles available for single and cooperative playthrough.
  • Battles with variety of goals and objectives: from naval battlegroup clashes to securing lines of communication.
  • Battles with a scale to your taste: from tactical single unit engagements to massive intense battlespace with significant civilian presence and myriads of projectiles.
  • Game maps from all over the world.

STATUS

It is an indie project in active development, which has been ongoing for some time. The game went through some tough stages, but now it's on the path to public beta and playtests, as well as Early Access this year. Due to development’s timetable and constraints gameplay is a top priority, while quality visuals, a lot more units, campaign and content elements are to be added at an appropriate time.