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Tricky Machines header art

Tricky Machines

drift,jump,crash,shortcut,park, map editor

Steam Page
Developer
Release
January 21, 2021
5 years and 193 days ago
Steam Reviews
Very Positive54 reviews90.7%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Gravitysensation is listed as a separate small publisher for this title.
Search Google: Is Tricky Machines self-published or published by Gravitysensation?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tricky Machines and Gravitysensation funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tricky Machines and Peter Soltesz?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
Gravitysensation is listed as a separate publisher for this release.

Media

10 items

About the Game

Tricky Machines is a physics based racing game. Get the best times on tracks that may include jumps, physical puzzles, shortcuts or just drifting on a racetrack. Watch replays from the best players to improve your technique.

You can drive sports cars of rear wheel drive, front wheel drive or all wheel drive with different mechanical traits.
Some tracks include heavy machines, boats, or segmented trucks, which need to be parked into tight spots at the end of the course.
First person view parking is forced on some maps.

The in-game map editor is a great physics sandbox for experimenting. Users can publish their maps to all players. You can copy vehicles from other maps, alter them, or build your own vehicle from scratch to use on your own track. The map editor start with randomly generating a terrain, then road constructions will automatically modify the terrain to resemble real life infrastructure. With the geometry editor you can create objects, movable or non-movable to use as obstacles, gates, cargo, or add wheels and motor to create a vehicle or heavy machine.