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Treasure Hunter header art

Treasure Hunter

Treasure Hunter is a multigame collector and crafting game in which you can obtain items on different ways and craft or exchange them for others.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Treasure Hunter?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Treasure Hunter?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Treasure Hunter self-published or published by BUG DUCK GAMES?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Treasure Hunter and BUG DUCK GAMES funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Treasure Hunter and BUG DUCK GAMES?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Treasure Hunter?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Treasure Hunter is a multigame collector and crafting game in which you can obtain items on different ways and craft or exchange them for others.
You can make different actions like:
    Digging for items
    Fighting against enemies
    Upgrading the City
    Crafting items
    Exchanging Items for Upgrade Coins
    ...

The game has:
    Several minigames
    Fully integrated Steam inventory system
    Much possibilities to craft and exchange
    Most items can be tradet or sold in the market
    Several ways to obtain and use items

NOTE:
The game is actually in an early developement state which means that this is or can be during the developement:
- Not all items have their final graphic
- Some items are still missing their graphic
- balancing can change
- new items can come and old can get out of the game
- drop, exchange and crafting recepts/prices can change
- game balancing and function can change, disspaear and new one can come
- sometimes functions can appear for tests and dissapear when getting changed or if they don't fit
- there can be still several more or less critical bugs
- different other things developement/balancing absed can happen

What are the future plans:
In future the game will get more games and possibilities to use the items ingame. Also we will improve the actual minigames and make more ingame usage of the items. The goal is to make a game collection in which you can play several games at the same time and get material to upgrade and exchange. Also several rare collectibles will be available. We don't want the game to get one of this gameless clicker collector games so most of the items will be ingame usable for different actions. All games have own items and usages but also items which can be used or exchanged against items of other games what gives the player the possibility if he does not like one of the games to still upgrade it and use it often idle by simply exchanging a material of another game for the material of this game.
Player will also be able to rtade most materials with friends or use the steam amrket place to sell unneeded materials and get needed materials (Not all items will be tradable ahnd marketable but if they are marketable then also for free tradable with friends)