
Training and War Simulation (TWS)
Training & War Simulation (TWS) is an ultra-realistic experience of air, land, and sea combat on a global scale built in Unreal Engine 5.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
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21 itemsAbout the Game
GLOBAL SCALE COMBAT & FLIGHT SIMULATOR IN DEVELOPMENT
Training and War Simulation (TWS) is a groundbreaking combat simulation game that aims to revolutionize military simulation.
With an ultra-realistic experience of air, land, and sea combat on a global scale, TWS utilizes Unreal Engine 5 and cutting-edge technology to deliver unparalleled realism.
The game's ambitious scope and dedication to realism are poised to redefine the genre of military simulation and change the way players experience virtual warfare forever.
Currently in private pre-alpha testing, TWS has impressed players with highly detailed infantry experience.
Read ahead to learn how to gain access to TWS Alpha Testing.
GLOBAL COMBAT SIMULATION
Driven by a mission for an ultra realistic military simulation experience, players will walk, drive, sail, and fly across a sprawling 1:1 scale Earth and face a multi-domain of threats.
Player-driven objectives will be focused on the large scale teamwork required to capture resource-rich areas, and maintaining the security necessary to bring supplies to forward positions.
GAMEPLAY
Particles, ricochets, dynamic sound, and realistic wounding make combat beautiful & terrifying.
ENVIRONMENT
Mountains, valleys, cities, and player-built points of interest (POIs) are some of the diverse environments.
VEHICLES
New vehicles will be added on an ongoing basis with realistic simulated systems & weapons.
EXPLOSIVES
Shrapnel based damage that expands from the center of every blast.
ULTRA REALISTIC WOUNDING
Damage is based on a living breathing medical system. Players who are injured without treatment will bleed and their condition will worsen, while lethal wounds can make it impossible to fight.
DYNAMIC ENVIRONMENTS
Environments change, and so will your tactics. Time of day, weather, and environment will all change which tactics, equipment, and weapons are effective.
LOGISTICS & RESOURCES
Detailed containerized logistics allow players to move everything from large shipping containers to single ammo cans. Run complex logistics operations or just build a castle of ammo cans with your friends.
PUPIL VISION™
Proprietary dynamic Pupil Vision™ adjusts your view in real time based on what your character is looking, bringing your operations into near photorealistic focus.
EASTER EGGS
With the entire world to explore, come a lot of opportunities to discover things that aren't combat related. Sometimes you'll wonder if your mind is playing games, or what you saw was real.