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Train Fever

It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Developer
Release
September 4, 2014
12 years and 15 days ago
Steam Reviews
Mixed3,528 reviews64.4%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Good Shepherd Entertainment is majority owned by publicly traded Devolver Digital.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Good Shepherd Entertainment is majority owned by publicly traded Devolver Digital.
Updated: Jul 13, 2026FundingThe known source of funding behind the game.
Good Shepherd Entertainment provides the corporate publishing relationship for this release.
Search Google: Who controls the creative direction and IP for Train Fever and Urban Games?Creative controlWho appears to retain creative control of the game.
Updated: Aug 13, 2026Release statusWhether and how the game has been released.
The game released with a separate publishing relationship.

Media

6 items

About the Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

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