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Towards Gold and Glory

Online co-op, dungeon adventure board game.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Towards Gold and Glory and vikingfabian.com funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

11 items

About the Game

ToGG is a digital adaptation of the tabletop "dungeon adventure"-genre (e.g. Descent and HeroQuest). Designed to be played online, together with your friends (not included).
The game is divided into short independent sessions, which starts with assembling a new hero, and then fighting your way through a dungeon filled with evil minions.

  • 2-5 players online co-op.
  • Strategic simultanious-turn-based combat.
  • All progression is of 'side-grade' nature, new players can join at any point.

Planned content at release

  • Story campaign, about 12hours long.
  • Side missions, 20hours.
  • All levels (except tutorial) has random modifiers and can be replayed at a higher challenge for more rewards. +30hours.
  • 8 hero classes.
  • 20+ visual options for each hero class.

Planned prize: 15$

Technical Facts

  • Input: Mouse only or Mouse & Keyboard
  • Big picture mode: No
  • Rebindable keys: No
  • Supported resolutions: Any
  • Multiple monitors: Yes
  • Framerate: 60
  • Network: Steam API, Peer-to-peer
  • Offline gameplay: No
  • Engine: MonoGame/C#/OpenGL
  • Mature content: Harsh language. Religious topics. Light gambling mechanics (roll dice, draw cards). Cartoon violence. Beer and wine as part of the scenery. Undead monsters. No blood, no gore, no sex/nudity, no drugs, no excrements.
  • Accessibility: Color blind safe. No flashing images. No fast tapping, or holding a button.
  • Development team size: 1