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Totally Safe Delivery NOT

Totally Safe Delivery NOT is a chaotic rage game where everything is totally safe. Well… almost. As a freshly hired rookie, you have one simple task:Bring the platform carrying atomic material safely to the core.

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June 22, 2026
40 days ago
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Search Google: Who developed Totally Safe Delivery NOT?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Totally Safe Delivery NOT self-published or published by SIENTURE?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Totally Safe Delivery NOT and SIENTURE funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Totally Safe Delivery NOT and SIENTURE?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Totally Safe Delivery NOT?Release statusWhether and how the game has been released.

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About the Game

Totally Safe Delivery NOT is a chaotic rage game where everything is totally safe. Well… almost.

As a freshly hired rookie, you have one simple task:
Bring the platform carrying atomic material safely to the core.

Sounds easy? Of course it isn’t.

The catch: The canister must never fall off the platform. If it does, your workday ends with a very unprofessional explosion.

On your way to the goal, your coworkers have placed all kinds of traps just to ruin your day. Slippery floors, nasty obstacles, cruel surprises, and situations that will make you wonder who approved this workplace in the first place.

Will you reach the goal in one piece?
I highly doubt it.

Find cute rubber ducks along the way and add them to your collection. Because even during a nuclear workplace disaster, a little cuteness can’t hurt.

Discover helpful items that might make survival slightly easier:

  • A watch that lets you activate slow motion for a short time.

  • Special boots that allow you to jump higher.

  • Other useful items that may help. Maybe.

Totally Safe Delivery NOT is a game about patience, chaos, physics, and the important question of how many times one person can make the same mistake before yelling, “That was not my fault!”