ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.
Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Tonalities?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Tonalities?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Tonalities self-published or published by Gameful Software Ltd?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tonalities and Gameful Software Ltd funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tonalities and Jared Rigby and Twig?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Tonalities?Release statusWhether and how the game has been released.
Media
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About the Game
Gameplay
In Tonalities, every level is a captivating puzzle that seamlessly loops until you conquer it. Prepare to engage both your cunning and your dexterity as you strike the balance between skill and puzzle-solving. Maneuver your way through each level by combining your strategic thinking with precise execution. We’re creating a wide selection of puzzles that will keep you contemplating and experimenting. Command and then defy the laws of physics to solve each level.
Art Style
Tonalities is a visually sleek game characterized by its minimalist art style. Its sleek and understated design, featuring clean lines and vibrant neon colour, not only enhances the gameplay, but also reflects the game's focus on elegant simplicity, making it a truly immersive and aesthetic experience.
Soundtrack
Enjoy an original, ambient soundtrack created by Canadian composer TVVIG that perfectly complements each level. Let the soothing melodies guide you, as you experience the soothing sounds of each level.
Number of puzzles
The current build includes approximately 35 puzzles split over 7 acts. Our current roadmap aims to get to 100 puzzles by the end of Early Access.