indiegame.fan
Tome & Tile header art

Tome & Tile

Tome & Tile is a roguelite deckbuilder where you spell to survive. Build tile racks, place words on a power-square-strewn board, then chain tomes, enchantments, and lexicon levels into score-explosion combos. 12 characters, 181 tomes, eight chapters of escalating chaos.

Steam Page
Release
June 26, 2026
37 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Tome & Tile?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Tome & Tile?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Tome & Tile self-published or published by AcornHunter Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tome & Tile and AcornHunter Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tome & Tile and AcornHunter Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Tome & Tile?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Spell to survive.

Tome & Tile is a tile-laying roguelite deckbuilder. Draw tiles, play words, and chain the right tomes, enchantments, and lexicon levels to detonate your score.

Five pillars of compounding chaos Every run, you stack five overlapping scoring systems that interlock in beautiful, broken ways:

  • Lexicon Levels — every word you play levels up its category, permanently boosting your score

  • Tile Values — upgrade the raw chip values of letters in your bag

  • Board Modifiers — change the rules of the board itself

  • Tile Enchantments — bolt effects onto specific tiles

  • Tomes — 181 unique passive abilities that fire on the right conditions

The fun isn't picking the best one — it's stitching all five into one absurd engine.

Twelve characters, twelve ways to break the game

Each character ships with a unique tile bag, a different fight cadence, and a twist mechanic that rewires how you play.

Eight chapters. Twenty-four fights. Infinite mode if you survive.

Each chapter ends with an Act — a boss fight that wants you dead. Push past chapter 8 and the gloves come off.

Features

  • Seeded runs for sharing wild victories

  • Per-character mastery levels (0–10) with skins, bags, and challenges

  • Codex tracking everything you've discovered

  • Single-player. No mics. No microtransactions. Just words.