IndieGame.Fan
Tomb Raider - The Final Hours Digital Book header art

Tomb Raider - The Final Hours Digital Book

How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the...

Release
March 7, 2013
13 years and 239 days ago
Steam Reviews
Very Positive232 reviews84.1%
...INDIE
One tap. No account needed.No votes yet
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tomb Raider - The Final Hours Digital Book and Geoff Keighley funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tomb Raider - The Final Hours Digital Book and Geoff Keighley?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the game left on the cutting room floor.

Key Features

In the Final Hours of Tomb Raider, Crystal Dynamics reveals:

  • Behind the scenes look at the making of the new “Tomb Raider.”
  • Exclusive concept art and video of game elements left on the cutting room floor, including rejected game design ideas.
  • Interactive features including 360 degree panoramas of the Crystal Dynamics office, an interactive music mixer, and more.

YouTube Videos

Most viewed

No videos are available for this game yet.

User Comments

Join the conversation in this game’s community chat.