...INDIE

Developer
Publisher
Release
November 15, 2021
4 years and 350 days ago
Steam Reviews
Positive20 reviews95.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
After accidentally joining a cult, and quickly realizing their mistake, one cultist resolves to find a way out before they-to become another one of the countless victims of The Stronghold.

There are a lot of locked doors between you and the nearest exit. Fortunately, most of them can be opened with good old-fashioned brain power.
Push blocks, manipulate sentrymen, redirect boulders, and do whatever else may be necessary to keep moving forward.

The Stronghold isn't a safe place. With dart traps, loads of sawblades, and more spikes than any building should reasonably have, it's nothing short of a miracle that there are any cultists left.
Pay close attention to your surroundings to spot these traps, and you may make it out fully intact.

Some doors can't be opened with critical thinking alone. These ones require special keys held by the Higher-Ups. While it may seem straight-forward, getting these keys will be no easy task; But, it's the only way you'll have any chance of making it out of here alive.

With nothing but your wits and your trusty dagger, can you survive long enough to find a way out?
Or will you be The Stronghold's next victim?

There are a lot of locked doors between you and the nearest exit. Fortunately, most of them can be opened with good old-fashioned brain power.
Push blocks, manipulate sentrymen, redirect boulders, and do whatever else may be necessary to keep moving forward.

The Stronghold isn't a safe place. With dart traps, loads of sawblades, and more spikes than any building should reasonably have, it's nothing short of a miracle that there are any cultists left.
Pay close attention to your surroundings to spot these traps, and you may make it out fully intact.

Some doors can't be opened with critical thinking alone. These ones require special keys held by the Higher-Ups. While it may seem straight-forward, getting these keys will be no easy task; But, it's the only way you'll have any chance of making it out of here alive.

With nothing but your wits and your trusty dagger, can you survive long enough to find a way out?
Or will you be The Stronghold's next victim?
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